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ANOTHER PERSPECTIVE

From the review collection

Reader review4

Solid and well-organised

Strong content, uneven pacing. I would still recommend it.

This is the third book I have read on analytics this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Sam GarciaRetired engineer · Buenos Aires, AR
Visualizations with Three.js
Reader review4

Very good, with a few caveats

Good value. Not perfect, but I would buy another book from this author.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The writing is direct and does not waste space on filler, which I value in a technical book. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Recommended, with the caveat that it is not a gentle introduction.

Mateo MurphySelf-taught developer · London, UK
12 Games of Christmas
Reader review4

Recommended, with a caveat

An enjoyable and informative read, though it could have been shorter.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The balance between theory and practice is well judged; neither side dominates. Recommended, with the caveat that it is not a gentle introduction.

Katie TaylorSecurity researcher · Barcelona, ES
Beginner's Guide to Game Animation Programming
Reader review5

Outstanding introduction

Exactly the book I needed. Straight to the point and genuinely useful.

I came to this book already familiar with the basics, and it still had plenty to offer. The chapters on webgpu are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. One of those books that pays for itself within the first few chapters. Highly recommended.

Petra ThomasIndie game developer · Oslo, NO
WebGPU Gone Wrong
Reader review5

Clear, thorough, and genuinely useful

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. An easy five stars from me. I look forward to whatever the author writes next.

Jessica KingSoftware engineer · Amsterdam, NL
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review3

Decent, but uneven

Some sections were excellent and others felt like filler.

I came to this book already familiar with the basics, and it still had plenty to offer. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Useful as a reference, less so as a straight read from cover to cover.

Thomas ParkerData engineer · Rome, IT
7-7-7 Rule for Game Design

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