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Cover of Beginner's Guide to Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

Step into the world of game animation programming with clear examples and practical guidance.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.

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Catalogue reference: def13919a2018e35

INSIDE THE BOOK

About this book

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

From the publisher’s description

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.
  • Prepare for advanced topics in game development.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

A superb guide

The clearest explanation of game development I have come across.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The index and cross-references are surprisingly good, which matters for a book I will come back to. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I have already recommended it to two colleagues and will recommend it to more.

Adam LeeCloud architect · Helsinki, FI
Beginner's Guide to Game Animation Programming

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Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

Leave the familiar shelf behind.

Try one category outside the subjects you normally choose.

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