Read Wild / THE CATALOGUE
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Books
Kenwright
101 WebGL & GLSL Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Retro Web-Based Game Programming provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
A casual, hands-on guide to understanding and experimenting with ray-tracing techniques.
↳ Grasp the core concepts of ray-tracing.
Books
Kenwright
WebGPU Compute provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Special Effects Programming with WebGPU (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Graphics and Compute: Primer Volume 1 (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Game Development
Kenwright
Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.
↳ Understand advanced animation programming concepts.
Computers & Technology
Kenwright
Go beyond graphics—use Vulkan for compute tasks that demand speed and control.
↳ Learn how to use Vulkan for compute workloads.
Books
Kenwright
LaTeX Explained provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Real-Time Ray-Tracing with Vulkan for the Impatient provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Game Development
Kenwright
A hands-on guide to transforming game ideas into playable prototypes in just 20 minutes, focusing on rapid iteration and creative exploration.
↳ Transform abstract game ideas into testable prototypes quickly.
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