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ANOTHER PERSPECTIVE

From the review collection

Reader review4

Good value, minor gaps

Strong content, uneven pacing. I would still recommend it.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the material is available elsewhere, but rarely presented this clearly. The writing is direct and does not waste space on filler, which I value in a technical book. The writing is direct and does not waste space on filler, which I value in a technical book. Recommended, with the caveat that it is not a gentle introduction.

Vera AllenIndie game developer · Milan, IT
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review4

Good value, minor gaps

I got a lot out of this, even if a few sections felt rushed.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Four stars, and I suspect a second edition could easily push it to five.

Emma BaileySecurity researcher · New York, NY
Game Animation Programming
Reader review3

Mixed feelings

Decent, but uneven. Some chapters are much stronger than others.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Some of the material is available elsewhere, but rarely presented this clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Fine, but there are stronger books on the same subject if you look around.

Harry WhiteData scientist · Boston, MA
QuickStart Guide to Vulkan Compute
Reader review5

The best book on this subject I have read

A genuinely enjoyable read that also taught me a great deal.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The chapters on latex are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Anna SanchezQA lead · Helsinki, FI
LaTeX Explained
Reader review5

Worth every page

A genuinely enjoyable read that also taught me a great deal.

I have been working with graphics for a few years now and I still found plenty here that was new to me. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. This is the book I wish had existed when I started working with graphics.

Chiara PerezRetired engineer · Mumbai, IN
Real-Time Ray-Tracing with Vulkan for the Impatient
Reader review5

A genuine pleasure to read

Finally, a book that treats game development with the care it deserves.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The author clearly knows the subject deeply and has thought hard about how to teach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. An easy five stars from me. I look forward to whatever the author writes next.

Rebecca WilliamsTechnical writer · New York, NY
Paper to Play in 20 Minutes

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