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ANOTHER PERSPECTIVE

From the review collection

Reader review2

Did not live up to the description

Hard to recommend. The examples assume too much and explain too little.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. I found myself making notes in the margins, which is always a good sign. Not one I will be returning to. There are better introductions to game design available.

Vera JamesData scientist · Edinburgh, UK
WebGPU+WGSL/Compute/Graphics All-In-One
Reader review5

This is the one to get

A superb guide. The examples are small but complete.

I came to this book already familiar with the basics, and it still had plenty to offer. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I particularly liked the way the author builds up from simple cases before introducing the harder material. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.

Michael SanchezSolutions architect · Manchester, UK
Game Animation Programming
Reader review5

Excellent from start to finish

Exactly the book I needed. Straight to the point and genuinely useful.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. A couple of chapters felt like they could have been merged, but that is a minor complaint. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.

Rosa RogersSolutions architect · Seattle, WA
QuickStart Guide to Vulkan Compute
Reader review4

Good value, minor gaps

Very good, with a few caveats. The core material is strong.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. There is a section near the end that ties several earlier ideas together in a way I had not seen before. A good addition to a technical library, as long as you know what you are buying.

Grace LopezComputer science student · Amsterdam, NL
LaTeX Explained
Reader review3

Useful, but not essential

Three stars feels about right. Useful, but not essential.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author clearly knows the subject deeply and has thought hard about how to teach it. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Useful as a reference, less so as a straight read from cover to cover.

Isaac KingRobotics engineer · Copenhagen, DK
Real-Time Ray-Tracing with Vulkan for the Impatient
Reader review3

Decent, but uneven

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

This is the third book I have read on game development this year, and it is comfortably the best of them. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Borrow it first if you can, or at least check the table of contents carefully before buying.

Andrew LopezGraphics programmer · Edinburgh, UK
Paper to Play in 20 Minutes

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